Well i finally got my scene modelled and textured by my date i set myself which made me very HAPPY, although there were a few things that needed changing. For example the texture that i had assigned for my main room wall was very poor quality and kept pixellating when i rendered so i went on the search to find a better texture. Id already decided that the wallpaper design was the one i wanted i just needed to find a bigger image and export my texture map to a greater size also. I evetually did find a better image and in maya it looked 100% better.. BUT.. because both the image and the texture map were now bigger maya was no longer my friend and would not let me preview it. How frustrating. It even found the need to assign it the moons texture, if this was a joke it wasn't funny! Luckily, when i rendered the scene the texture was there - thank goodness!
www.oldhousejournal.com/producst2/wall/2701

Here are the differneces in quality:
BEFORE:

AFTER:

I also cmpleted the television section of my animation. I had originally wanted the televisions to have static on the screens throughout the whole animation but was unable to do this in time so i came up with an alternative. I rendered out the final scene before i wanted in incorperate my video sequences and edited the frame so that there were transparent windows in each of the televisions screens. I then layered my videos behind these window so it seemed as if the televisions were playing them. I had help from Tom Foreman, who was my 'actor' for this. Im quite happy with the final thing although i would still like to have had static throughout.
Below is my basic sequence beofre i edited it further for my final animation.
When animating my moving machines i forgetfully animated them almost for the whole thing forgetting that you dont see them continuously - oops. It wasnt too difficut to animate the spinning wheels as onece i had organised the pegs to be in the right place as long as i key framed the first peg to hit and the last peg to hit at the correct times then the rest were on time. This was something i hadnt realised, which was quite a nice suprise!
Below is the preview i made of my spinning pegs before i went on to create my final animation:
Overall im quite happy with the final thing although looking at it now i can see what i would change and improve. It feels to me as if its still an idea rather than the final thing and i can be devloped further. I would definately render using mental ray, the second time round, i was just running late with render time and wanted to get the fastest render possible done so that i knew i would be ready in time. This project out of all the projects opened my eyes to the reality behind rendering time and that it needs to be seriously thought about in the time scale of every project with allowances for things to go wrong.
I thought id be prepared and get it rendered the weekend before hand in but all the computers i had logged on to only reached about 80 frames before stopping, all of which had been set to do 1,000. If i had left this until the last minute then i would have had big problems with the hand in date. Even so it did slow everything down quite a bit, because even when i did manage to get them rendering again they all stopped at different times after about 20/40/100 frames continuously so i had to babysit 6 rendering computers for a day.
The only ANNOYING thing is that before i had set them to render i had forgotten to smooth my robot in the scene ad so he is now left un smoothed. Its so frustrating as he looked so much better smoothed and its such an obvious thing i had forgotten to do - and something i will enver forget again!
UNSMOOTHED:

SMOOTHED:

Although i did remember to smooth the smaller robot! phew!



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